File saving system

Hello everyone!

This news is about Computer Science and is not directly related to any of my other projects. It may be difficult to understand if you are not familiar with CS.

The purpose of this post is to introduce an article I just wrote about file saving. This document attempts to find a way to ensure that every file written by a program is comprehensible by the next and former versions. It also suggests a nice way to handle files: a data structure that will handle files and bytes once and for all, so programmers won't need to deal with those convoluted stuff anymore.

I found that solution to handle the problem when I was tired of dealing with files and versioning in my own software (especially in Game Character Hub). So I spent some time thinking of a solution, and came up with this. I now use it in every of my projects, and I really don't have any more worries about file versioning: saving and loading data has become a safe, fast and easy to implement process.

The article is a PDF downloadable here.


Date: 2013-04-20 | Time: 18:14:00 | Posted by: Sébastien Bini | Related: Algorithmics | Comment (1)

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chegeta 2013-07-30 20:48:32

it is great but i only have a problem with the XP portion the VX lines up just fine and you have male and female bodies but on the XP portion there is only Male body sprites and none of the clothing lines up properly it covers half of the head and some of the legs is showing threw the armor cause of the alinement issues and the convert VX to XP dose not seem to work but other then that it is great i enjoy it and can not waite to see how the final product looks.

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